Game Design with Gamestar Mechanic
- Describe what you were trying to achieve. What was the challenge? What makes it fun?
- How did you balance the five elements (Space, Components, Mechanics, Goals, and Rules) of game design?
- How could your game be improved?
I was trying to create a game that would be fun for everyone to play. Not too hard, not too easy. The goal is to collect all the points. Pretty simple. But when I add all the chasers in there, it's a bit challenging. And that's when the game puts you into a mode where you HAVE to beat it. My components were fine: I gave a lot of space, I put the blocks to stop you from going in and out, the game also required thinking, the goal was to get all the points, and basically you have to survive until you collect all the points.
Maybe, I could make my game more challenging. I don't think it was on the challenging side.
https://gamestarmechanic.com/game/shared/78197/f8d0f382fe89cd46a83a1a3c23a3c148
I think it is a pretty good design, but I think you should make the link to gamestar more clear.
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