Answer these questions:
* Why did you choose the tool (Voki or Xtranormal) to create your personal introduction video?
* Share three positives of using your tool and three challenges you had.
I chose to use Xtranormal because I thought that it would be really cool to have an old person talk about me. I just thought that I could do a lot with this tool.
Three positives during the making of this video are when I picked my character, my background, and picked what to say. Those were really hard to choose. Three challenges were when I picked between Xtranormal and Voki, figuring out how to use Xtranormal, and thinking of what I should do.
Historical Figurez Movie
by: 19HasanA
Tuesday, October 30, 2012
Tuesday, October 16, 2012
Game Design with Gamestar Mechanic
- Describe what you were trying to achieve. What was the challenge? What makes it fun?
- How did you balance the five elements (Space, Components, Mechanics, Goals, and Rules) of game design?
- How could your game be improved?
Maybe, I could make my game more challenging. I don't think it was on the challenging side.
https://gamestarmechanic.com/game/shared/78197/f8d0f382fe89cd46a83a1a3c23a3c148
Tuesday, October 9, 2012
Design Thinking Reflection - Redesigning Gift Giving Experience
Define Problem Statement: Tiffany needs a way to wait until Christmas but Christmas is a long time away; she is going to have to wait a long time.What was it like showing unfinished work to another person?
I learned a lesson, always give FINISHED work, NOT UNFINISHED. Unfinished work is not as much useful as finished work.
Design thinking is an iterative, self-directed process. Based on what you learned -- what would you go back and do next? What would you do over again?
Judging from my feedback that I got, I would look at my feedback and understand it. Then, judging from my feedback, I would create a new prototype.
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