Thursday, January 31, 2013
Animoto Game Trailer Project Reflection
This project was for a game trailer to convince the player to play my game. I believe the D-School Process helped a lot for this project because it stated what I needed to do to convince the player to play my game. I then used Animoto to put screenshots into my video and added some text to make it a bit more dramatic. I used the one idea I decided on and then put that into my game trailer. I then went to the test phase and got some feedback on my final trailer. Without this process, I would have done something entirely different.
Friday, January 11, 2013
My Game for My Tamagawa Partner
I was trying to solve the problem for Ryoma. He wanted to play long and hard games but simple at the same time. I first went to empathize by asking him questions about what type of games he likes. I then sketched an idea and tried it in a prototype. I tested it with someone else and I improved it from the feedback. I gave a lot of space in the game, as long as you stayed away from the damage blocks. The components of the game were a bunch of enemies and damage blocks. I also added some zombies in there. The mechanics were 3 lives. I didn't put a timer because that wouldn't really be fair. The goal was to get to the gold block. The rules were to not die. To make this game better, I would test it and get feedback. Using the feedback, I would make it better.
Here is the link to my game: https://gamestarmechanic.com/ game/shared/91163/ 80ef7029a17ac6f3700b1ae6d00dc0 ad
Here is the link to my game: https://gamestarmechanic.com/
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